![]() It's easier than adjusting the velocity in each note. I do my programming with a mouse, so I've added rows that have the same instruments at 60% or 120% velocity (for example). ![]() They're not complicated, and can really help with your workflow. There's a tutorial somewhere on using Drum Maps. And drag/drop the rows to put them in a better order. You can also change the names if you want, to something that translates better. Then change the Out # in the Drum Map to match the AD IN number notes. It mostly involves opening up AD and confirming the Drum Map In for each kit piece (and their various different hits). Open a Toontrack MIDI clip, with the Toontrack Drum Map. I'm not at my DAW, so this may have the wrong terminology, but the process should help. I still use the native drum synth when looking for the right loop, but then can drag it into the alternate MIDI map to have it play properly in the other synth (AD midi in SD, or SD midi in AD). I've done it for my go-to SD kit, and also to use my SD MIDI files in AD. You'll need to do this as they use different mappings for the kit pieces. Try the MAP PRESET dropdown box in the top left of the Map Window. Addictive Drums 2 includes Map Presets for over 30 e-drum kits. The last thing you need to do is to make sure that the pads on your e-drum kit trigger the correct sounds. It's not hard to create a drum map to use Toontrack MIDI files in AD (or vice versa). The Midi Monitor flashes and displays information on incoming midi messages.
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